All Time's Characters Generator for the Year Zero Engine

1Archetype
2Attributes
3Skills
4Traits
5Miscellaneous
6Equipment
7Summary

Choose Your Archetype

Your archetype determines your background, key attribute, key skills, and starting equipment.

Assign Attributes

All attributes start at C. You have 3 increases to spend (up to A). You may decrease one attribute from C to D to gain a 4th increase. Your key attribute may reach A; other attributes are limited to the same level as your key attribute.

3 increases remaining
Health
Resolve

Assign Skills

Choose your key skills at the levels granted by your power level. All other skills default to D.

B-Level Skills (pick key skills)

C-Level Skills

Specialties & Restrictions

You begin with one specialty from your archetype's list. For each restriction you take (up to 2), you gain either an extra specialty or a key skill raised to C.

Starting Specialties (pick 1)

Restrictions (0–2 optional)

Miscellaneous

Choose the Setting Era your campaign is set in, then pick your character's Equipment Tech — the exact technology period of their personal gear. Equipment Tech may be up to two era steps behind the setting era.

Equipment

Select an equipment package from those available to your archetype in the chosen setting era.

Character Summary

Attributes

Specialties

Restrictions

Character Info

Equipment ()

Item#WeightCost