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Craft: Blacksmith Manufacturing Albatross-class AE-9601 Armored Escort;
Class: Space Transport;
Cost: 560,000 (new) 300,000 (used);
Size: Medium (80 m long);
Initiative: +4 (+0 size, +4 crew);
Crew: Minimum 3, maximum 21 (Skilled +4);
Passengers: None;
Cargo Capacity: 15 metric tons;
Consumables: 1 month;
Hyperdrive: ×2;
Maximum Speed: Attack;
Maneuver: +6 (+0 size; +4 crew, +2 engine quality);
Defense: 20 (+0 size, +10 armor);
Shield Points: 60;
Hull Points: 250;
DR: 15;
Weapon: Triple laser cannon* (10);
Fire Arc: 2 batteries all around;
Attack Bonus: +12 (+4 crew, +4 fire control, +4 battery);
Damage: 7d10×2;
Range Modifiers: PB +0; S+0; M/L n/a;
*The triple laser cannons where designed as two fire linked quad laser cannons (sue me, if you don't like it)
Hyperdrive × 1: The hyperdrive may be replaced by a × 1 engine, but maximum speed will be reduced to Cruising.
Cost: 175 000 Cr.
Repair DC: 20.
Custom Hyperdrive × 1:The hyperdrive may also be replaced by a × 1 custom built engine. Maximum speed will not be reduced, but the DC of all Astrogation rolls with the ship is increased by +5.
Cost: 255 000 Cr.
Repair DC: 25.
Shields:The shields may be upgraded to 90 shield points.
Cost: 30 000 Cr.
Repair DC: 20.
Launchers:Each laser triple turrets may be replaced by two proton torpedo or one concussion missile launchers. This reduces fire control of the modified battery by 1.
Cost: Since each turret costs 11,000 Cr, no additional cost.
Repair DC: 15.
The Seagull variant has stronger shielding but less armor to provide better acceleration than ships with shield modifications.
The data differing from the Albatross is given below.
Shield Points: 150; Hull Points: 200; Cost:Cr. 635,000
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